The world’s first ‘social’ ‘pay for your play’ system for children’s games
Posted On August 1, 2021
News Corp Australia has unveiled a social voucher system for its children’s video games, a move that’s aimed at bringing the gaming industry into the 21st century.
The game-maker says the scheme will allow gamers to get paid for playing games that aren’t their own.
“With social play we want to make it a social experience,” the company’s chief operating officer, David Cushman, said.
“The game we’ve developed will allow kids to interact with the world.”
The scheme will start with a set amount of points that can be spent on rewards, which are tracked in the game’s virtual world.
If you’ve already bought the game, you’ll be able to get a voucher to spend at a kiosk at the park.
If the child’s birthday is this weekend, you could also be awarded a voucher at a local arcade.
The voucher can be used to buy games, like a card game for kids aged 10 to 11 or a game for older kids, or to access a variety of rewards.
“The game has been developed to work with the right platform for our kids,” Mr Cushmann said.
“Kids will find a fun way to interact in a way that isn’t really restricted by their own skill level.”
Social voucher system launches in South Africa, India, US, BrazilThe social voucher scheme is the brainchild of South African game maker BAMTech, which was founded by entrepreneur Natali Tiwaz in 2011.BAMTech’s social voucher will be a digital, digital wallet, which will be used for rewards that range from game-related rewards like free play to games for younger children.
“It’s not about the game itself, it’s about the kids being able to interact and create their own experiences with games,” Mr Tiwzaz said.
Social vouchers have existed in Australia for many years, but there’s a growing number of players who are looking to take them to the next level.
In South Africa and India, where both the South African and Indian government has already introduced voucher schemes, the number of parents signing up to receive vouchers has increased.
“In the US, for example, the National Association of Game Developers has done some work to get more parents signing-up,” Mr Rochford said.